3D Studio Max + V-Ray
Courses Open to all, Quality System Certified
3D Studio Max + V-Ray
Courses open to all, Quality System Certified
The course aims to provide the student with the necessary knowledge of the program’s basic tools, and then to analyse the specific functionalities of each, in order to teach a correct work method. During this course, participants will receive an exhaustive review of the possibilities made available by 3D Studio Max.
3DS Max is the software chosen by leading developers worlwide – experts who look for perfect 3D realization in video games, television, cinema and digital publishing. This course deals with 3D graphics techniques that allow 3DS Max users to create images and animations for the most varied fields.
Quasar Institute for Advanced Design is an Autodesk Authorized Training Center (AATC) since 2000, one of the first ones in Italy. Autodesk is world leader in providing 3D softwares to design, visualise and simulate ideas in digital media. Its long history and widespread diffusion in the professional world ensure that the Autodesk Suite is a point of reference for anyone working in design. For this reason, the teaching of how to use the Autodesk Suite is an integral part of the education offered by Quasar Institute for Advanced Design, in both single-theme courses and design programs.
The course teaches the 3D graphics techniques available when using 3DS Max, in order to create images and animations for the most varied fields of use. The course starts from the basic instruments provided by the software and then moves on to the analysis of its specific functions, in order for the student to develop a proper work methodology. In this course, students will find an exhaustive illustration of the all the potential placed at their disposal by 3DS MAX.
- MODULE 1: spline, parametric and polygonal modelling
User interface – Personalisation of the instruments – Organisation of the scene – Cloning – Transformations – Editable Spline shapes and objects – Extrusion and surfaces of revolution – Extrusions on the path – Primitive 3D and parametric modifiers – Booleane operations – Compound objects – Polygonal modelling step 1.
- MODULE 2: polygonal modelling, surfaces of subdivision, illumination and basic surface materials
Polygonal modelling step 2 – Soft-selection and Paint Deformation – Surfaces of subdivision – Examples of organic modelling design objects – Animation by key frames – Track View and Dope Sheet – Control of the animation curves – Standard luminous sources – Setup for three-point illumination – Fake global illumination – Materials editor – Shader – Control instruments and logic for use of procedural maps and Bitmaps – Mapping coordinates – Multi sub-object material – Map Channel.
- MODULE 3: illumination and advanced surface materials, output management
Architectonic objects – Map and compound materials – Unwrap UVW – Photometric sources – Use of .IES files for the description of luminous distribution – Principles of indirect illumination and photorealism – Radiosity – Light Tracer – Advanced management of camera animation. The student will realize a personal project which will be created using the techniques and methodologies illustrated during the course.